This 15-day-evening training program is to be held on every SUN-TUE-THU during 6:00pm to 9:00pm with 30 minutes tea break and during Ramadan 5:00pm ** 8:30pm with 30 min. Iftar break. The course is of 5 weeks with total 45 hours.
Methodology
Hands-on
Practical Projects
Contents of Training:
Class 01: # Demonstrate Flash concepts
# Understand bitmap and vector graphics
# Demonstrate basic knowledge on symbols and instances
# Create a new document from a template
# Save a document
# Open an existing document
# Save a document as template
# Modify the grid and use rules
# Demonstrate basic knowledge on timeline
# Basic usage of controller and toolbars
# Demonstrate basics on toolbox, layers and panels
# Apply knowledge on using the Flash document library
# Demonstrate knowledge of usage of context menus
# Apply knowledge on customizing the workspace
Class 02: # Tools panel`s drawing and modification tools & Sub selection tools.
# Tools panel`s drawing and modification tools & Sub selection tools and property inspector.
Class 03 & 04: # Symbol essentials
# Symbol types
# Graphic symbols
# Modifying symbols
# Working with multiple Libraries
# Button symbols
# Button states
# Movie clip symbols
# Movie clips and the main Timeline
# Sharing symbols
# Grouped objects
# Symbols within symbols
# Snap Align
# The grid, Rulers and guides
# Alignment and Align panel
# Stacking order
# Distribute to Layers option
# Layer folders
# History panel
Assessment of Unit: This unit may be assessed by taking quiz before next class: include 10 questions on the above mentioned unit.
Class 05: # Color primer
# Custom colors
# Persistent custom colors
# Gradient color, Making the gradient
# Using light and shade with gradients
# Applying gradients to objects and modifying them
# Overflowing fills
# Locking fills & Bitmaps
# Using bitmap images in Flash
# Tracing bitmaps
# Optimizing bitmaps
# GIF files
# Understanding transparent GIFs
# Understanding animated GIFs
# JPEG files
# Fireworks files
Class 06: # What is motion tweening
# Animation revisited
# Motion tweens
# Scaling objects in motion tweens
# Easing
# Options for editing your animations
Class 07: # Using onion skins
# Editing multiple frames
# Motion tween effects
# Color change animations
# Motion guides
Class 08: # What is shape tweening
# Shape tweens
# How shape tweens work
# Irregular shapes
# Common tweening text effects
# Natural-looking tweens
# Tweens with color
# Shape tween modifiers
# Shape hints
# Case study
Class 09: # What is a mask?
# Animated masks and masking multiple layers
# Using masks with text
Class 10: # Timeline effects
# Other kinds of timeline effects
# Assistants
# Effects
# Transform/transition
# Filters
Class 12: # Events and event handlers
# Buttons as interactive elements
# Symbols on their own do not create interactivity
# Movie clips and buttons only behave on a timeline
# Creating animated buttons
# Creating buttons that talk
# The features of behaviors
# Attaching behaviors to frames and buttons
Class 13: # Understanding scripting
# Action Script vs. behaviors
# Scripts, programs, and code—it`s all Geek/Greek to me
# Programming and scripting
# Scripting and animation
# Camel case
# Indenting
# Use code blocks often
# The Flash scripting environment
# Writing your first script
# Linking your movie to a URL
Class 14: # Sound on the Web
# Flash and MP3
# Creating sound
# Importing and exporting sound with Flash
# Using sound in Flash
# Attaching sounds to the Timeline
Class 15: # Web formats
# Flash
# Animated GIFs
# QuickTime
# Putting on the show
# Flash file publishing options
# GIF, JPEG, and PNG
# QuickTime movies
# Projector files
# Uploading your files to the host server
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